Hi, I'm Dan Makfinsky, a Unity 3D developer, course creator, and indie game maker with a lifelong passion for building games and helping others do the same.
Here you'll find links to my full Unity course, YouTube tutorials, custom tools on the Unity Asset Store, and a selection portfolio samples.
Worked on developing the player character controller; animations, abilties, models, equipable items. Also developed controllers for enemies.
Visit Steam Page →This interactive exhibit, developed at Cortina Productions, was a finalist for the Science Media Awards. Worked on architecture, game mechanics and graphics implementation in Unity 3D.
Learn More →A flexible Unity asset for runtime conveyor systems. Built with runtime mesh gen, scrolling textures, and editor tools.
View Asset →Worked as a Technical Artist focused on bringing efficiency workflows and tools to the art teams through C# tools, photoshop scripts, maxscripts and more.
View Wiki Page →A peaceful mobile memory game. Focused on flow, simplicity, and calm UI design. Built with Unity for iOS.
View Game → (Apple Only)A local multiplayer arena brawler used as the core project in my Unity 101 Bootcamp course.
View Course →Have a project or question? Reach me at dmak20 @ gmail